The Whisperer in Darkness - Diner room

Today I'm sharing my game ready environment project for my third term in 3DSense Media School under mentorship with Venny Lie. The goal is to learn how to create a real time environment in Unreal Engine 5.0.3. I wanted to recreate the environment and ambience as close as possible to Cmy Cai's beautiful concept art.
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I first modeled the environment in Maya, making sure the camera angle and FOV are correct before moving to actual modeling. Then I block out the furnitures using simple shapes to match the silhouettes. I used Zbrush to sculpt some furnitures that need highres and unique details. For other furnitures that are not as important or far away from the camera, I used trimsheets. I rendered the environment in Unreal Engine and Marmoset for the individual showcase.
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Concept by Cmy Cai
https://www.artstation.com/artwork/6aGQmN
https://www.artstation.com/vlgallery
https://www.artstation.com/cmy

Beauty Shot - Same Angle

Beauty Shot - Same Angle

Close up 1

Close up 1

Close up 2

Close up 2

Close up 3

Close up 3

Main Asset 1

Main Asset 1

Main Asset 2

Main Asset 2

Main Asset 3

Main Asset 3

Main Asset 4

Main Asset 4

Main Asset 5

Main Asset 5

Breakdowns

VR Integration

Callouts

Callouts

Gray Scale comparison with concept

Gray Scale comparison with concept

Arnold Render

Arnold Render

Matching the camera

Matching the camera

lighting in Unreal 5

lighting in Unreal 5

Lighting in Marmoset 4

Lighting in Marmoset 4